Mangrove Jack Posted January 4, 2020 Posted January 4, 2020 In a MP co-op is there a way to use a trigger to work when all players are in trigger? - given you don't know how many players (never big numbers) will be be in mission at any given time. Currently I have set trigger to"Part of Coalition in Zone". This works of course but 1st person in zone triggers it and I would prefer all in mission to be in zone to be the trigger action. Intel i7-7700@3.6GHz 16GB NVIDIA GeForce GTX1060 6GB
BaD CrC Posted January 4, 2020 Posted January 4, 2020 Well you can t wait for all the persons to be there if you don t know how many persons will show up don't you? If you want a minimum number of persons in zone to trigger something, you have to add a counter through a flag. Every mp slot needs to be a separate group. Now add a switched action with condition part of group in zone (group1, zone) OR part of group in eone (group2,zone) ....OR part of group in zone ( group n,zone) and action increase flag (10,1). Then a second trigger once action with condition flag equals (10, n or whatever min nb of players) action whatever you want to trigger. https://www.blacksharkden.com http://discord.gg/blacksharkden
Mangrove Jack Posted January 4, 2020 Author Posted January 4, 2020 (edited) Well you can t wait for all the persons to be there if you don t know how many persons will show up don't you? No agree you cannot - it states the obvious which is why I started with part of coalition. However I did wounder about scripts but that may prove beyond me anyway. eg count the ac in/out a moving zone on carrier over a given period (around mission start) and compare to ac in trigger zone. Anyone into sea off carrier poses some problems maybe. If you want a minimum number of persons in zone to trigger something, you have to add a counter through a flag. Every mp slot needs to be a separate group. Now add a switched action with condition part of group in zone (group1, zone) OR part of group in eone (group2,zone) ....OR part of group in zone ( group n,zone) and action increase flag (10,1). Then a second trigger once action with condition flag equals (10, n or whatever min nb of players) action whatever you want to trigger. Thanks for that - a way to handle much better than original starting point. Maybe not dissimilar to above maybe? Edited January 7, 2020 by Mangrove Jack Intel i7-7700@3.6GHz 16GB NVIDIA GeForce GTX1060 6GB
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