Jump to content

Recommended Posts

Posted (edited)

We run a mission with CTLD, Moose, and CSAR. Up until recently there is now MASSIVE rubberbanding initiated when units are moved in tac command. This persists with the units warping all over the map, until it settles down a good 10 to 20 seconds later. Admittedly we do have quite a few units on the map during our session, up to about 400 groups with a total of 700 to 800 units. Are we overloading the game executable at this point? I even see it on LAN with the gaming PC on the same switch.

UPDATE: Found a flood pinging tool that sends thousands of ping requests a second at various MTU lengths, zero packets dropped and zero delayed inside the lan. Have installed another PCI-E gigabit intel card and same rubber banding is occuring on unit movement. I am ruling out network card issues at this point given I am inside the network and still see the issue. Very low CPU of 5-10% usage and RAM is only using 6 gb at the moment.

 

Server Specs:

 

HP G1 800 workstation i7 4790 @ 4ghz

 

24gb RAM

2x 500gb samsung 860 SSD

Windows server 2019 up-to-date

DCS installed as ded-server, no render

 

 

 

Network Gear:

Tried on both Asus AX-58U | Ubiquity edge router

Gigabit fiber up /down | Motorola surfboard modem

 

Buffer bloat test comes back minuscule if at all. No packet loss on any test.

Edited by flyingsonofagun
update
Posted

Having that many moving ground units on the map will destroy the sim yes... It's highly unfortunate. You can test this in single-player and watch your FPS go down to single digits over the course of about an hour.. The same happens in multiplayer and the rubber banding begins, eventually with a server crash.

[sIGPIC][/sIGPIC]

 

 

Matt "IceFire" Schuette



Commander In Chief United States Atlantic Command

Virtual Carrier Air Wing Eleven

Posted

My personal belief is this is related to weapons firing of the units.

 

The quickest way to replicate this is to have a bunch of artillery firing for an extended period.

 

Everything seems to behave pretty well until the ground units start firing.

 

 

 

 

EDsignaturefleet.jpg

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...