We run a mission with CTLD, Moose, and CSAR. Up until recently there is now MASSIVE rubberbanding initiated when units are moved in tac command. This persists with the units warping all over the map, until it settles down a good 10 to 20 seconds later. Admittedly we do have quite a few units on the map during our session, up to about 400 groups with a total of 700 to 800 units. Are we overloading the game executable at this point? I even see it on LAN with the gaming PC on the same switch.
UPDATE: Found a flood pinging tool that sends thousands of ping requests a second at various MTU lengths, zero packets dropped and zero delayed inside the lan. Have installed another PCI-E gigabit intel card and same rubber banding is occuring on unit movement. I am ruling out network card issues at this point given I am inside the network and still see the issue. Very low CPU of 5-10% usage and RAM is only using 6 gb at the moment.
Server Specs:
HP G1 800 workstation i7 4790 @ 4ghz
24gb RAM
2x 500gb samsung 860 SSD
Windows server 2019 up-to-date
DCS installed as ded-server, no render
Network Gear:
Tried on both Asus AX-58U | Ubiquity edge router
Gigabit fiber up /down | Motorola surfboard modem
Buffer bloat test comes back minuscule if at all. No packet loss on any test.