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flyingsonofagun

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  1. Turning off health bars in map view make my FPS go right back up. Something is taking a lot of resources to render those health bars.
  2. My F-15 sounds start and stop constantly when in afterburner.
  3. Confirmed, as soon as I move 3 or 4 tanks its game over, literally. Server crash. Some tanks were even going up in altitude as they were following the way point.
  4. Quite frankly, after trying this myself for over a week, you're best method is to just spin another instance of your operating system in a virtual machine so it's separate from the other. Change port to 10309 on that installation and you should be good to go.
  5. I think it has become evident that the carriers are instigators of all sorts of crashes.
  6. OP, have you noticed any correlation with units being placed in groups vs individually? I too suspect the CV stuff is a CPU whore. I have spent literally days worth of time performance-hunting and I've gone mad over this.
  7. Add me to the list of server admins who report EXACTLY what you see. This is absurd and damn frustrating. How do non-moving units even cause rubberbanding lol, twilight zone stuff.
  8. Yet another server admin here who has MAJOR issues in latest build with desync, rubberbanding, and rope slinging with choppers causing crash to desktops.
  9. This is me but the Ka-50 module. As soon as I start slinging units, I insta freeze, and then crash to desktop. Its infuriating.
  10. We run a mission with CTLD, Moose, and CSAR. Up until recently there is now MASSIVE rubberbanding initiated when units are moved in tac command. This persists with the units warping all over the map, until it settles down a good 10 to 20 seconds later. Admittedly we do have quite a few units on the map during our session, up to about 400 groups with a total of 700 to 800 units. Are we overloading the game executable at this point? I even see it on LAN with the gaming PC on the same switch. UPDATE: Found a flood pinging tool that sends thousands of ping requests a second at various MTU lengths, zero packets dropped and zero delayed inside the lan. Have installed another PCI-E gigabit intel card and same rubber banding is occuring on unit movement. I am ruling out network card issues at this point given I am inside the network and still see the issue. Very low CPU of 5-10% usage and RAM is only using 6 gb at the moment. Server Specs: HP G1 800 workstation i7 4790 @ 4ghz 24gb RAM 2x 500gb samsung 860 SSD Windows server 2019 up-to-date DCS installed as ded-server, no render Network Gear: Tried on both Asus AX-58U | Ubiquity edge router Gigabit fiber up /down | Motorola surfboard modem Buffer bloat test comes back minuscule if at all. No packet loss on any test.
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