SignorMagnifico Posted January 19, 2020 Posted January 19, 2020 I am refraining from posting this in the "bugs and problems" section given that there are already multiple threads there, and the replay system in the game "works" as designed. However, I would like to request, along with many others, that DCS implement a better track recording system. In this day and age where user content is readily available online through YouTube, it would be much desirable to have the ability to produce high quality videos showcasing DCS. However, with the current track replay system, it is impossible for the average user to produce any videos that use alternate camera angles via replays, since the current replay system reproduces the flight inaccurately due to FPS variations, causing people to crash into the ground when it didn't really happen, etc. I have tried both the single player and multi player tracks, and this happens in both instances. It is disheartening that in such a modern simulation we do not have a reliable track replay system. DCS is a beautiful game, and a good replay system offers so much potential for great user made videos. If you look at other simulations, such as IL-2 Battle of Stalingrad, the replay system works flawlessly, although it is manually executed by the player via a keyboard shortcut during the flight. Regardless, I would happily trade off the ability to record the entire flight, inaccurately, for the ability to reproduce, accurately, a small section of the flight, which could be used to make a video. With the current implementation, a willing human "camera man" is necessary to produce any accurate videos with alternate angles besides my "in cockpit" camera. I simply don't have the resources or people willing to do these recordings for me. As such, it would be great to have a new recording system that works similar to the one in the IL-2 Battle of Stalingrad series. I hope Eagle Dynamics would consider this at some point when it is possible to implement. Thank you for your consideration. Corsair 750D, i7-14700K, SteelSeries Arctis Nova Pro for Xbox Multi-System Gaming Headset - Premium Hi-Fi Drivers - Hi-Res Audio - 360° Spatial - GameDAC Gen 2 - Stealth Retractable Mic, EVGA Supernova 1000 T2, 80+ Titanium 1000W PSU, ASUS ROG Maximus Z790 Dark Hero (WiFi 7) LGA 1700, EVGA CLC 360mm All-in-one RGB LED CPU Liquid Cooler, G.SKILL Trident Z5 RGB Series DDR5 6400MHz, MSI GeForce RTX™ 5080 16G INSPIRE 3X OC G5080-16I3C, SK hynix Gold P31 2TB PCIe NVMe Gen3 M.2 2280 Internal SSD l Up to 3500MB/S, Samsung 850EVO 1TB, Western Digital 4TB WD Black Performance Internal Hard Drive HDD - 7200 RPM, WD4005FZBX, Acer Predator XB271HU WQHD IPS Monitor, Logitech G510S Logitech G502 X Wired Gaming Mouse, HOTAS Warthog, Thrustmaster TFRP Pedal,s Track IR 5, Windows 11 Professional https://www.youtube.com/c/iflyflightsims
Xilon_x Posted January 19, 2020 Posted January 19, 2020 I also spoke of a new IDEA. this solution allowed you to work less with the ME and also made you have fun. The solution involved entering the game on an already recorded track and maybe you could also allow yourself to enter the recording of the recording of the recording 3 times of the same track.
SignorMagnifico Posted January 20, 2020 Author Posted January 20, 2020 I also spoke of a new IDEA. this solution allowed you to work less with the ME and also made you have fun. The solution involved entering the game on an already recorded track and maybe you could also allow yourself to enter the recording of the recording of the recording 3 times of the same track. That's an interesting concept. It would be nice to re-enter the game during a track. However, we would still need a reliable track recording system for that to be possible. If the game doesn't record exactly what happened, then when you re-enter the track, the situation will be different than what it was. Another thing I didn't think of was new camera angles for the track system like the ability to adjust FOV and separate camera movement controls. Right now, the controls are kind of finicky to move to other angles. You have to use the zoom in/out key in the F11 view to move around, but dedicated movement keys could do this better. It would be perfect to have the F11 camera adjustable on the X, Y, and Z axis with dedicated movement keys, so we can get the perfect shot. Corsair 750D, i7-14700K, SteelSeries Arctis Nova Pro for Xbox Multi-System Gaming Headset - Premium Hi-Fi Drivers - Hi-Res Audio - 360° Spatial - GameDAC Gen 2 - Stealth Retractable Mic, EVGA Supernova 1000 T2, 80+ Titanium 1000W PSU, ASUS ROG Maximus Z790 Dark Hero (WiFi 7) LGA 1700, EVGA CLC 360mm All-in-one RGB LED CPU Liquid Cooler, G.SKILL Trident Z5 RGB Series DDR5 6400MHz, MSI GeForce RTX™ 5080 16G INSPIRE 3X OC G5080-16I3C, SK hynix Gold P31 2TB PCIe NVMe Gen3 M.2 2280 Internal SSD l Up to 3500MB/S, Samsung 850EVO 1TB, Western Digital 4TB WD Black Performance Internal Hard Drive HDD - 7200 RPM, WD4005FZBX, Acer Predator XB271HU WQHD IPS Monitor, Logitech G510S Logitech G502 X Wired Gaming Mouse, HOTAS Warthog, Thrustmaster TFRP Pedal,s Track IR 5, Windows 11 Professional https://www.youtube.com/c/iflyflightsims
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