cashgrany Posted January 25, 2020 Posted January 25, 2020 I designed my first plane; but there I do not get out with my landing gear. I can't seem to animate it in games. in 3ds max is it perfectly animated?
freebirddz Posted January 26, 2020 Posted January 26, 2020 Hi there, Chech this https://docs.google.com/file/d/0ByvZphutZkKcd1VseGM1akZkNFk/edit https://forums.eagle.ru/showthread.php?t=160909 Perhaps
cashgrany Posted January 27, 2020 Author Posted January 27, 2020 hi , thank you thanks to this video and the help of a friend I managed to animate my landing gear, but now I do not know how to attribute the arguments of the landing gear to the scrit .lua. Can someone help me?
freebirddz Posted January 28, 2020 Posted January 28, 2020 You're welcome https://forums.eagle.ru/showthread.php?t=116901&page=8 https://drive.google.com/file/d/0B030JxXoTmyyWnNwcGhRTHM4RE0/view have fun
cashgrany Posted April 5, 2020 Author Posted April 5, 2020 I need you, I put the arguments 0 for the retraction of the landing gear and in the ModelViewer2 the animation is going well, but in the games I press the "G" key but nothing happens , please help me .
freebirddz Posted April 7, 2020 Posted April 7, 2020 Generally the landing gear start retracted then, extend when press on G, you can check any aircraft external model to get the right animation sequence, and then try to make key-frame in 50% of the animation !
cashgrany Posted April 13, 2020 Author Posted April 13, 2020 thank you freebirddz, but I try to watch the sequences with ModelViewer2 I do the same but nothing works in the game nothing works; one my to speak about fm the discord of dcs.
cashgrany Posted April 14, 2020 Author Posted April 14, 2020 thank you so much J900 ; but that did not help me much, the animation works when it is the AI which controls the plane or in the modelviewer2, but when it is me which pilot and well nothing works .
J900 Posted April 15, 2020 Posted April 15, 2020 Only the AI can use the base systems such as landing gear etc which is why they appear to work for human player the systems have to be coded from scratch, it is the only way.
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