Pikey Posted January 28, 2020 Posted January 28, 2020 As per log extract below, the SSE is passing a nil value to the function processUnitDeadOrCrash(unitId) You just need to handle nil values better in the function. extract: 2020-01-28 03:14:42.245 INFO Scripting: event:type=crash,t=40337.125,initiatorMissionID=1000586,initiator=CAP Abbas West Mig-29#002-02, 2020-01-28 03:14:42.245 ERROR Lua::Config: Call error debriefing.addEvent:[string "./Scripts/UI/DebriefingMissionData.lua"]:492: attempt to index upvalue 'deadUnitIds_' (a nil value) stack traceback: [C]: ? [string "./Scripts/UI/DebriefingMissionData.lua"]:492: in function 'processUnitDeadOrCrash' [string "./Scripts/UI/DebriefingEventsData.lua"]:262: in function 'processDeadOrCrashEvents_' [string "./Scripts/UI/DebriefingEventsData.lua"]:277: in function 'addEvent' [string "./Scripts/UI/debriefing.lua"]:1036: in function <[string "./Scripts/UI/debriefing.lua"]:1033> (tail call): ?. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
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