Kolin314 Posted January 30, 2020 Posted January 30, 2020 I would like to know if I am missing something. I have searched and read/watched several tutorials but haven't found an answer. Once I start a new profile in Target, select the throttle and joystick, the next screen is to assign the axis'. The problem is there are 9 axis' and only 8 unique name or output labels. So once you launch the profile you will have two controls/axis' detected as the same output or just not use one. Moreover, if I was to add peddles I would have 15 axis' and only 8 output choices. I do see that Mouse x and y are also there but they take over my mouse. Is this by design or maybe a bug or maybe my ignorance? I appreciate your help. P.S. when I was using the T16000 Duo and setting that up for Elite Dangerous it worked like a charm, but I wasn't dealing with 9 axis'. Saitek X52, HTC Vive, Intel i9 7900X, Asus Prime X299 Deluxe, Asus GTX1080 Ti FE, Samsung 960 EVO Series - 1TB PCIe NVMe - M.2, 64 GB Corsair Vengeance LPX, Passmark 6007
Ant0ine Posted January 31, 2020 Posted January 31, 2020 Target work by combining/merging your physical controller(s) into a single virtual controller. Due to some limitation from.. Windows? Or Direct X I'm not sure, the target virtual device is limited to 8 axis, 32 buttons, and one 8 way hat. DirectX limits Whatever the number of devices inside the virtual controller, this controller will never be able to declare more axes and DirectX buttons than the official DirectX limits (32 buttons and 8 axes). This simply means that if you have more than 8 axes available on the real controllers, you cannot use all the buttons and axes programmed in the DirectX mode. Any unused axes and buttons in DirectX can be used as digital axes and keystroke generators. Source, page 3/60. You're not obliged to include all your physical controllers into the script. Usually we only include the ones on which we want to do advanced programmations. Joystick and Throttle usually. Rudder.. Not really, and MFD isn't an issue cause no axis. All that is by design indeed, it is quite annoying.. I personally tweaked some Target files to allow the Virtual Controller to use more than 32 buttons, but afaik we can't do that for axes nor hat. Here is a post explaining how to do that to get 120 buttons. You must use Target Script Editor however to profit of this tweak. If you do not want to learn Target Script Editor but want more than 32 buttons, 1 hat etc.. Then I strongly advise you to use Vjoy+Joystick Gremlin.
Kolin314 Posted February 4, 2020 Author Posted February 4, 2020 Thank you kindly for the response, that saves me a lot of head ache. Saitek X52, HTC Vive, Intel i9 7900X, Asus Prime X299 Deluxe, Asus GTX1080 Ti FE, Samsung 960 EVO Series - 1TB PCIe NVMe - M.2, 64 GB Corsair Vengeance LPX, Passmark 6007
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