Jump to content

New lighting looks fantastic but some suggestions


Recommended Posts

Posted

First color temperature of the ground lights; while much of the world is now using LEDs I'd say sodium-vapor lights are generally more commonplace. Most of the street/building lights should be a mixture of yellow or orange ~2700k or 3000k, and not the white/blue of an LED at 4300-5000k. Particularly for the years that our maps are meant to represent.

 

Secondly, while I understand how light falloff works, differences in lumens of individual lights in an area would probably mean that there would likely be a more gradual dimming than the hard cutoff that appears to exist in the current implementation. Right now there's just a black curtain at around a mile or two where the game just stops rendering lights entirely, except for a few "priority" lights like runway lights.

 

Lastly, the stars. They look great. But can they be white? Right now they're a sickly green.

 

Thanks for the lighting improvements overall.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...