FoxTwo Posted February 15, 2020 Posted February 15, 2020 First color temperature of the ground lights; while much of the world is now using LEDs I'd say sodium-vapor lights are generally more commonplace. Most of the street/building lights should be a mixture of yellow or orange ~2700k or 3000k, and not the white/blue of an LED at 4300-5000k. Particularly for the years that our maps are meant to represent. Secondly, while I understand how light falloff works, differences in lumens of individual lights in an area would probably mean that there would likely be a more gradual dimming than the hard cutoff that appears to exist in the current implementation. Right now there's just a black curtain at around a mile or two where the game just stops rendering lights entirely, except for a few "priority" lights like runway lights. Lastly, the stars. They look great. But can they be white? Right now they're a sickly green. Thanks for the lighting improvements overall.
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