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Using the SSLR feature when in the cockpit of an aircraft, the light sources that reflect from glass surfaces are not blocked by obstacles.

 

In this screenshot, I'm at the end of Runway 08 at Kutaisi at 1 AM. Behind the aircraft are the runway projector lights, but you can see that the DED is reflecting the light from these projectors at the aircrafts 7 O'Clock, despite being blocked by the ICP housing would be blocking this light source. Only glass surfaces are impacted in any way by these lights, the remainder of the cockpit has no lighting change.

 

Screen-200217-124454.png

 

The issue is present in 2D as well as in VR, although some of the instruments do appear to be shielded from the light in 2D only, such as the Artificial Horizon indicator cluster on the pedestal.

 

Screen-200217-124022.png

 

logfile attached

 

[ATTACH]227785[/ATTACH]

Intel i9-9900KF @5.2GHz

MSI Z390 Gaming Pro Carbon

32GB G.Skill Trident Z DDR3200 RAM

MSI RTX 2080 Ti Gaming X Trio

40" Panasonic TH-40DX600U @ 4K

Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive

Gametrix JetSeat with SimShaker

Windows 10 64 Bit Home Edition

 

[sIGPIC][/sIGPIC]

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