Ziptie Posted February 24, 2020 Posted February 24, 2020 Is the HUD pitch ladder supposed to cage and uncage when the FLIR is SOI? Donât seem to recall this behavior prior to 2.5.6 - but noticed it was occurring while flying earlier today. Seems prior to 2.5.6 , you would have to make the HUD SOI when caging/uncaging the pitch ladder - now it does that, even while having FLIR as SOI. Either a bug, or real life accurate - just looking for clarification l. Cheers, Don i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs  Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
TonyG Posted February 24, 2020 Posted February 24, 2020 If youâre in AG mode, you wonât be able to cage the HUD. Presumably if youâre using the FLIR, youâd be in AG mode. 9800X3D, Â MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet PitÂ
Ziptie Posted February 24, 2020 Author Posted February 24, 2020 If youâre in AG mode, you wonât be able to cage the HUD. Presumably if youâre using the FLIR, youâd be in AG mode. The jet was safeâd up, so that might have been my problem. Was just scanning for targets.  Cheers, Don i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs  Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
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