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[VR] Afterburner/engine sounds seems to come from the front of the plane


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Posted (edited)

When flying in VR, it seems that afterburner and engines sounds come from the front of the plane.

Idk if this issue also exists with pancake/trackIR...

 

For testing purposes, I replaced the afterburner wavs (ex. DCSWorld\CoreMods\aircraft\F14\Sounds\Effects\Aircrafts\Engines\F14_Afterburner_Int_01_New.wav) with a LOUD, low-pitched wave.

If I turn my head to the left, my right earphone vibrate (front side).

 

After a little mod to the sdef files (position/forward to -10m), it sounded in the left earphone (back side).

 

Before :

wave = "Effects/Aircrafts/Engines/F14_Afterburner_Int_01_New"

position = {1.5, 0, 0}
gain = 0.95
inner_radius = 15    
release = 1.5

After :

wave = "Effects/Aircrafts/Engines/F14_Afterburner_Int_01_New"

position = {-10, 0, 0}
gain = 0.95
inner_radius = 15    
release = 1.5

Files concerned :

in DCSWorld\CoreMods\aircraft\F14\Sounds\sdef\Aircrafts\Engines\ :

 

F110AfterburnerStartInt.sdef

F110AfterburnerInt01.sdef

F110AfterburnerInt02.sdef

F110EngineInt01.sdef

F110EngineInt02.sdef

 

Technical informations :

DCS open beta 2.5.6.44266

SteamVR + Valve index

 

Little OT /

Speaking of the afterburner, is there a way to make it use the default DCS shader and textures without editing the F-14b.lua ? (I'm trying to make this mod to work without breaking IC )

Edited by Clorydric

Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index

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