Clorydric Posted March 5, 2020 Posted March 5, 2020 (edited) When flying in VR, it seems that afterburner and engines sounds come from the front of the plane. Idk if this issue also exists with pancake/trackIR... For testing purposes, I replaced the afterburner wavs (ex. DCSWorld\CoreMods\aircraft\F14\Sounds\Effects\Aircrafts\Engines\F14_Afterburner_Int_01_New.wav) with a LOUD, low-pitched wave. If I turn my head to the left, my right earphone vibrate (front side). After a little mod to the sdef files (position/forward to -10m), it sounded in the left earphone (back side). Before : wave = "Effects/Aircrafts/Engines/F14_Afterburner_Int_01_New" position = {1.5, 0, 0} gain = 0.95 inner_radius = 15 release = 1.5 After : wave = "Effects/Aircrafts/Engines/F14_Afterburner_Int_01_New" position = {-10, 0, 0} gain = 0.95 inner_radius = 15 release = 1.5 Files concerned : in DCSWorld\CoreMods\aircraft\F14\Sounds\sdef\Aircrafts\Engines\ : F110AfterburnerStartInt.sdef F110AfterburnerInt01.sdef F110AfterburnerInt02.sdef F110EngineInt01.sdef F110EngineInt02.sdef Technical informations : DCS open beta 2.5.6.44266 SteamVR + Valve index Little OT / Speaking of the afterburner, is there a way to make it use the default DCS shader and textures without editing the F-14b.lua ? (I'm trying to make this mod to work without breaking IC ) Edited March 6, 2020 by Clorydric Intel 9900KF @ 5.1GHz / RTX 2080S OC @ 1.93GHz / ASUS Prime Z390-A / 2x16Gb DDR4 @ 3333 CL16 / Corsair TX850M / Samsung NVME 970 EVO+ / TM warthog Thr. / VKB Gunfighter mkIII + MCG / MFG Crosswind mk3 / Valve Index
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