BigAL Posted March 16, 2020 Posted March 16, 2020 I have adjusted the roughmet to get a gloss on the base colour of my new skin but there are patches on the skin that correspond to zones where the bort numbers and other things would normally display. I guess I have to find out where these areas are on the texture files so I can adjust the green channel and create the same roughmet texture for them. Any ideas which roughmet files I should be looking at?
_mu110_ Posted March 16, 2020 Posted March 16, 2020 (edited) Check that in your description.lua you are referencing the right roughness map for each bort number, each one will have 3 corresponding lines, one of which looks like the followinng that controls the roughmet. The roughmet filename should match yours, and it should be set to false otherwise it will look outside the livery folder for the roughmet and won't find the one you want to use. {"F18C_BORT_NUMBER_NOSE_L_100", ROUGHNESS_METALLIC ,"Your_Roughmet_File_Name",false}; Edited March 16, 2020 by _mu110_ Check out my skins and mods on the User Files.
BigAL Posted March 16, 2020 Author Posted March 16, 2020 Many thanks, that makes sense. I'll give it a bash. I'd read somewhere that they were hardcoded in the texture and I thought somehow that there was a way of overlaying the zones. Turning the things off makes more sense. Thanks again.
Recommended Posts