Worrazen Posted March 24, 2020 Posted March 24, 2020 Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
near_blind Posted March 24, 2020 Posted March 24, 2020 This is a larger issue with how DCS as a platform models damage, and not specific to the F-14. You took enough damage that the game considers you *dead*, as you've pointed out the AI ignores you, and your marker is removed from the map. If you were an AI unit, you would be a crater. However full fidelity modules like the Tomcat include their own in depth systems modelling, and whatever damage you took apparently didn't do enough damage to outright destroy the aircraft, and you still have enough functioning systems to control it. This is a "bug" as old as DCS, look back far enough and you can find plenty of videos of Ka-50s scuttling around with their tail booms shot off massacring ground units without taking any return fire because the game considers them dead.
Worrazen Posted March 24, 2020 Author Posted March 24, 2020 Well that probably should be fixed before the new damage model or else it's just pointless to take it seriously for any play. Hopefully ground stuff will also be done right where if you kill a unit without exploding it, it will take a lot more ammo to make it explode prior it explodes on it's own. Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
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