MonnieRock Posted March 26, 2020 Posted March 26, 2020 (edited) A time demo benchmarking tool would be great. Similar to something like a lot of the First Person Shooters have. Would remove all variables when collecting data. Have the tool report results and build a full development level log. A standardized test. How easy would that be for users to attach to every bug report post ! No more "could you please provide a track" when trouble shooting core/hardware issues. No more "I get 100fps" from one user and another user with same hardware "I get 30 FPS". Not only would this give ED Engineers consistent data for trouble shooting, the community could have a tool to provide data with. Another possible benefit for having a built in time demo benchmarking tool would be the additional exposure DCS World would receive by having tech/hardware review sites using the time demo in their reviews. Imagine the hits/purchases, if something like GamersNexus / Linus tech tips etc added DCS World to their suite of game benchmarks when publishing reviews. Not a track replay. An actual tool. Tracks do not react well with version changes/repeated playback. Tracks limit the content being tested via DRM. The time demo tool needs to run a scene that has cockpit views,external views of different air frames, flying in different areas of terrain, views of ground units, explosions, weapons deployment, etc, to get a good grasp on the complete simulation. Have 5 different settings based on the graphics settings: 1) Low 2) Medium 3) High 4) VR 5) Custom Maybe add an "Ultra" or "Extreme" setting which is a full blown everything setting maxed out. "Ultra" has a ring to it gamers /testers identify with. "Can it run Ultra?" A) Resolution setting B) Anti-Aliasing setting C) Anisotropic Filtering setting Offer two delivery methods: 1) Have the tool built into DCS World 2) Download for just the tool without full game installation. Results: 1. An overall score 2. Average Frames Per Second 3. 1% Low Frames Per Second 4. 0.1% Low Frames Per Second 5. CPU core(s) and usage 6. GPU usage and VRAM usage 7. RAM usage ( physical,virtual,commit standby) 8. Create a full development level *.log I am 100% confident between the excellent Software Engineers and GlowingAmraam, they could make a showcase tool with a scene that will entice many. :thumbup: Happy Simming, Monnie Edited March 26, 2020 by MonnieRock Rack Rig: Rosewill RSV-L4000 | Koolance ERM-3K3UC | Xeon E5-1680 v2 @ 4.9ghz w/EK Monoblock | Asus Rampage IV Black Edition | 64GB 2133mhz | SLI TitanXP w/ EK Waterblocks | 2x Samsung 970 EVO Plus 1TB | Seasonic 1000w Titanium | Windows 10 Pro 64bit | TM Warthog HOTAS w/40cm Extension | MFG Crosswind Rudders | Obutto R3volution | HP Reverb
xoxen Posted May 14, 2020 Posted May 14, 2020 I´m totally with you. This would help to judge the own system in a much better way and also helps to find bottlenecks more easy. Two thumbs up from my end. Xoxen AMD Ryzen 7 5800X3D, MSI MPG X570 Gaming Plus, 64GB Crucial Ballistix DDR4-3600 CL16, Asus TUF Gaming RTX 4080 OC, Windows 11 64bit Home Premium, TrackIR 5 with TrackClip: Pro!, Virpil MongoosT-50CM3 Base + TM Warthog Stick + 7cm extension + WINWING Orion 2 with F-15EX grips, Cougar MFDs with 8" displays, Saitek Rudder Pedals, Samsung Odyssey G9 49" 5120x1440 @120 Hz
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