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Posted

Hi,

 

I'm running a Rift CV1, and all the modules I have with a HUD, the HUD is invariably larger than the panel it's projected on. Seems to have been discussed quitre a lot on the forums.

 

I'd like to try more modules in the current window (which is great btw), but most of what I'm interested in are planes with HUD's. I have the A10 and F/A 18 which both have the problem.

 

My question is twofold:

 

1) Has anyone ever found a solution to the over-sized HUD problem?

 

and

 

2) Does it affect all aircraft with a HUD, or are some sonehow, exempt?

 

Many Thanks

Graham

Posted

 

1) Has anyone ever found a solution to the over-sized HUD problem?

 

 

You're sitting too far back in the cockpit, move your default view forward. :thumbup:

EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending. :pilotfly:

Posted
You're sitting too far back in the cockpit, move your default view forward. :thumbup:

 

Thanks for the reply. I've tried this many times - I set up a slider on my Warthog's throttle that handles zoom - and it doesn't seem to matter what I do with that - or with head position for that matter - I get the same problem. I can move my head around in VR and see more of the HUD that is being projected outside the area I can see whilst looking straight forward, if that makes sense?

Posted

All I can say is to try the commands in the link to one of my past posts. This works for me, and I can see the whole HUD when I get my default view set correctly. The VR zoom function really doesn't do the same thing. All it does is to magnify your current view, you need to physically move your virtual position in the cockpit.

 

https://forums.eagle.ru/showpost.php?p=3830595&postcount=2

EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending. :pilotfly:

Posted
All I can say is to try the commands in the link to one of my past posts. This works for me, and I can see the whole HUD when I get my default view set correctly. The VR zoom function really doesn't do the same thing. All it does is to magnify your current view, you need to physically move your virtual position in the cockpit.

 

https://forums.eagle.ru/showpost.php?p=3830595&postcount=2

 

Yes, that's what I tried before. When I move the view as far forward as it'll go - using rctr/rshift/numpad * - I get the pitch ladder and the heading tape, but the two side tapes (speed and altitude) are off the sides of the HUD and invisible. I just tested again in the F/A 18.

 

I've also gained a new problem now in that when I turn my head, the DCS window moves slightly too. Happens before I even get in to the aircraft - as I look around the title screen I can see it moving. Guess that's a new bug to look at! I use the DCS updater Utility and have just had it do a clean to make sure there's no corruptions and a check that everything is up to date, which it is.

Posted
Yes, that's what I tried before. When I move the view as far forward as it'll go - using rctr/rshift/numpad * - I get the pitch ladder and the heading tape, but the two side tapes (speed and altitude) are off the sides of the HUD and invisible. I just tested again in the F/A 18.

 

I've also gained a new problem now in that when I turn my head, the DCS window moves slightly too. Happens before I even get in to the aircraft - as I look around the title screen I can see it moving. Guess that's a new bug to look at! I use the DCS updater Utility and have just had it do a clean to make sure there's no corruptions and a check that everything is up to date, which it is.

 

I tried the F/A-18 earlier today, and I can see everything on the HUD. Not sure what you mean by speed and altitude tapes. The F/A-18 HUD doesn't have those. Airspeed and altitude are displayed in blocks, not far from the horizontal center of the HUD.

 

No problems here with the title screen either. Sounds like you might briefly be losing tracking, so you might want to re-run the sensor calibration for your Rift. How many sensors do you have for your Rift? Having two of them helps immensely with intermittent tracking problems, especially at longer distances between the HMD and the sensors.

EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending. :pilotfly:

Posted
I tried the F/A-18 earlier today, and I can see everything on the HUD. Not sure what you mean by speed and altitude tapes. The F/A-18 HUD doesn't have those. Airspeed and altitude are displayed in blocks, not far from the horizontal center of the HUD.

 

No problems here with the title screen either. Sounds like you might briefly be losing tracking, so you might want to re-run the sensor calibration for your Rift. How many sensors do you have for your Rift? Having two of them helps immensely with intermittent tracking problems, especially at longer distances between the HMD and the sensors.

 

You're quite right - I'd forgotten to move my sensors back on to my desk after spreading them out to play Half Life Alyx. That's cured the whole cockpit moving when I turn my head, and having done a comparison between the HUD in and out of VR, that's also not the problem I thought it was - I was looking for a tape down each side instead of boxes, guess I should have played around out of VR more! Thanks very much for you help. Time to go see what module's free ATM.. :)

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