alexiao73 Posted March 30, 2020 Posted March 30, 2020 Hi guys, the sea effects and water in general has been improved so much in the latest builds and with 2.5.6 you did really good job. Congrats!:thumbup: My only concern is related to the visual scale of representation of the sea waves when there is a minimum wind force: if at low altitude they are shown very well and in a pretty realistic way, from approx 1000 feets and above IMHO they are scaled in a not natural way. For example if i set only 6 knots at sea level, the waves effect while flying at 2000" along a whatever coastline have such length and height that is seems there is wind/sea storm occuring with 50 knots of wind... I dont know if somebody else have noted it... regards:) System: i5 10600k @4.80Ghz - MSI Z490 Tomahawk- MSI GTX 1080ti 11Gb, 32 Gb Ram Corsair Vengaence PC-ddr4 3200 MHz - LG 32” 1440p - Saitek X52 + CH Pro Pedals - TrackIR 5 - Win10 Pro-64bit :smilewink: [sIGPIC][/sIGPIC]
Cgjunk2 Posted March 30, 2020 Posted March 30, 2020 Yes, I notice the same thing. At altitude, what appear to be whitecaps that fade in and out, are huge... easily twice the size of the Stennis.
alexiao73 Posted March 31, 2020 Author Posted March 31, 2020 Yes, I notice the same thing. At altitude, what appear to be whitecaps that fade in and out, are huge... easily twice the size of the Stennis. exactly! yesterday i was flying in abu dhabi area at approx at 3000" feets with just 8 knots of wind and the waves appeared to be so big that if were true they could have flooded all the costal areas... I think that this could be implemented in a better way just changing the scale how the phenomena is represented at the various altitudes. System: i5 10600k @4.80Ghz - MSI Z490 Tomahawk- MSI GTX 1080ti 11Gb, 32 Gb Ram Corsair Vengaence PC-ddr4 3200 MHz - LG 32” 1440p - Saitek X52 + CH Pro Pedals - TrackIR 5 - Win10 Pro-64bit :smilewink: [sIGPIC][/sIGPIC]
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