derammo Posted April 3, 2020 Posted April 3, 2020 (edited) Will the supercarrier use the same clickable defs infrastructure for its stations that 3D clickable cockpits use? If not, could you please consider providing an API in the export.lua sandbox so we can build third party addons (like Helios) interfaces? If you are just using normal clickables with args, could you maybe do a pass over that and see if there is stuff you might want to include for the benefit of addons that need to hook into export.lua? I am asking now because I doubt there is any chance in hell to get things like that built after it is finished. Here are some things that would be great to get via export.lua: 1) any controls in the various human-usable stations, so we can build cool Helios interfaces for people who like playing at those stations (presumably that would be free if you are using the usual clickable cockpit tech.) 2) whatever tables represent the queues of aircraft being marshaled around by the AI and moving about the carrier, so we could build status displays or enhanced stations [edited: what I really wanted was to figure out how to get ball lights into a VR overlay, but that doesn't work because it would need to be something on the aircraft side, oops :)] Maybe some of these can be accommodated if you haven't finalized everything yet. Edited April 3, 2020 by derammo
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