Mud Posted April 6, 2020 Posted April 6, 2020 I noticed that the fire and smoke you can add via triggers on for instance a vehicle look a lot better and realistic then the stock one when you destroy a vehicle. When destroying a piece of armor, I think the default smoke lasts far too short and is also not visible enough. Are there any plans of changing this? Or do we have to use the smoke and fire from the triggers to achieve that result? Mud Spoiler W10-x64 | B650E Gigabyte Aorus Master | AMD Ryzen 7 7800X3D | Noctua NH-D15 G.Skill Trident ZS Neo DDR5-6000 64Gb | MSI RTX 3080ti Gaming X Asus Xonar AE | VPforce Rhino + TM Hotas Warthog MFG Crosswind pedals | Valve Index
Mud Posted April 6, 2020 Author Posted April 6, 2020 Here's an example of what you get from the trigger smoke/fire: Spoiler W10-x64 | B650E Gigabyte Aorus Master | AMD Ryzen 7 7800X3D | Noctua NH-D15 G.Skill Trident ZS Neo DDR5-6000 64Gb | MSI RTX 3080ti Gaming X Asus Xonar AE | VPforce Rhino + TM Hotas Warthog MFG Crosswind pedals | Valve Index
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