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Posted

I've seen many missions updated for 2.5.6 as it seems to have broken a lot of stuff like triggers.

 

 

Does anyone know for sure if the updated for 2.5.6 missions will still work okay in 2.5.5 or was it a fundamental change that will render the updated missions unusable on earlier versions as well as the current stable release?

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

Posted

Most of the scramble was related to SSE scripting functions; airbase IDs were not consistent with previous versions which broke many dynamic spawn functions used in things like MOOSE's dispatchers.

 

Can't give a blanket "yes" but for the most part, the latest beta has corrected the major SSE problems and things should behave normally.

Posted

That's a relief - thanks.

Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS;

Pimax Crystal Light

I'm learning to fly - but I ain't got wings

With my head in VR - it's the next best thing!

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