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Posted (edited)

Hope Deka can investigate the following bugs

 

First, I can't slew the targeting pod with the little joy stick on my X-56. The TGP will only move a tiny bit when I try to slew it and then it will stop. Also, the TGP is not refocusing itself.

 

Second, what's the elevation angle of each scan bar for AA radar? The altitude indication is fixed but the vertical scan interval for each scan bar is still super small.

 

Third, the position of the bandits on DL is a little off. I found out that the bandit is always appearing about 20-30 degrees to my right on datalink but it is actually right in front of me

Edited by Kumabit
Posted
Hope Deka can investigate the following bugs

 

First, I can't slew the targeting pod with the little joy stick on my X-56. The TGP will only move a tiny bit when I try to slew it and then it will stop. Also, the TGP is not refocusing itself.

 

Second, what's the elevation angle of each scan bar for AA radar? The altitude indication is fixed but the vertical scan interval for each scan bar is still super small.

 

Third, the position of the bandits on DL is a little off. I found out that the bandit is always appearing about 20-30 degrees to my right on datalink but it is actually right in front of me

 

1. Is your little stick a axis or a mouse? have U check deadzone settings?

 

2.Radar beam elevation coverage is 3 degrees, similar to F-18 (3.3degrees), if U have used to F-16, you will feel the elevation coverage is quite small, since the APG-68 have a beam coverage of 4.5degrees. But this is not a bug.

 

Bar spacing: RWS: 1.3 degrees, TWS: 1.6 degrees.

 

So at 4Bar RWS EL coverage(3+1.3×3=6.9) is just a little bit smaller than F-18, 3Bar TWS will be even smaller(3+1.6×2=6.2) but not much. The calculation is correct for TDC EL coverage.

 

3.RDR page using a b-scope display, which HSD does not. B-scope transform the contact position that target at the same range will show on the same horizon , so B-scope contact does not at(nor heading) where U see it on the RDR screen.

U could understand this better with a F-16 lock a contact see it position and heading on FCR and HSD.

Deka Ironwork Tester Team

Posted
Third, the position of the bandits on DL is a little off. I found out that the bandit is always appearing about 20-30 degrees to my right on datalink but it is actually right in front of me

Is this what you're seeing? If yes, it's normal and it's what foxwxl is saying, the radar is B-scope, while the HSD is PPI.

https://i.imgur.com/9bnipQq.png

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Posted (edited)
Is this what you're seeing? If yes, it's normal and it's what foxwxl is saying, the radar is B-scope, while the HSD is PPI.

https://i.imgur.com/9bnipQq.png

 

Nope, here is the problem, for example, looking at the second graph of your picture, the bandit is appearing at position B on radar, but it appears at position C on DL. I don't get this problem all the time, just sometimes in multiplayer

Edited by Kumabit
Posted
1. Is your little stick a axis or a mouse? have U check deadzone settings?

 

 

That little stick is a axis, it has x and y axis. It works fine on AA radar but not good on TGP slew. I didn't set any deadzone on it

Posted
That little stick is a axis, it has x and y axis. It works fine on AA radar but not good on TGP slew. I didn't set any deadzone on it

 

I've tested using a axis on XBOX GAMEPAD, it can control and slew the TGP with wide/narrow view.

 

I think U could set a modifier and use your joystick X/Y axis to test the axis input of TGP.

Deka Ironwork Tester Team

Posted (edited)
I've tested using a axis on XBOX GAMEPAD, it can control and slew the TGP with wide/narrow view.

 

I think U could set a modifier and use your joystick X/Y axis to test the axis input of TGP.

 

Could you tell me how to set a modifier? I can't get it to work.

I was able to slew it normally several patches ago but I think it is broken now

Edited by Kumabit
Posted
Could you tell me how to set a modifier? I can't get it to work.

I was able to slew it normally several patches ago but I think it is broken now

 

In DCS controls configuration, look down below, see the button "Modifiers", press ADD, then select a device and select the key you want to use as a modifier/switch.

 

After all set, back to axis command, set the TDC axis, but plus the modifier/switch you just set, and press ok.

 

Modifier is that you should HOLD the button to change the function, Switch is that U press the button the toggle between function.

 

My test was done with the latest OB build, last night.

Deka Ironwork Tester Team

Posted (edited)
In DCS controls configuration, look down below, see the button "Modifiers", press ADD, then select a device and select the key you want to use as a modifier/switch.

 

After all set, back to axis command, set the TDC axis, but plus the modifier/switch you just set, and press ok.

 

Modifier is that you should HOLD the button to change the function, Switch is that U press the button the toggle between function.

 

My test was done with the latest OB build, last night.

 

Okay here is some new updates, I am able to slew the TGP in single player mode but not in MP. Could you try to investigate this? I mainly play MP so sorry not mentioning this earlier. Also, the not refocusing issue seems only happens in MP for me

Edited by Kumabit
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