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Posted

So I have a question about the finger lifts and afterburner. So I did some testing in free flight mode and simple 1v1 using mission editor. When I start the flight I push throttle full forward, lift up and forward. My burners are on nd in the cockpit it shows full forward. And the aircraft is clean. however in level turn pulling 7.5g I bleed speed to fast.

 

What I then did after starting the flight is I go full mil powered. Pull throttles back to idle, lift up and back. The throttles in cockpit show idle then go full burner. At this point I'm able to sustain around 450 knots with 7.5g sustained level turn all day long.

 

I'm not sure why I have to do to deliver and lift up and back then full forward to maintain speed in a high g turn. I tried to remap the finger lifts for full afterburner but that did not work. Dcs mapping wont recognize it. I'm only mentioning this to show I tried experimenting.

 

I'm sure I'm doing something wrong. I dont know why I have to go full idle, up and back then full forward to maintain speed in a turn.

 

I do realize that at the start of the mission the warthog throttle does not match throttle position in cockpit. I just nudge the handles and they synch up. That's not the problem.

 

Any ideas, suggestions or help? Thanks

Posted

So I realized there is an easy way to check. In free flight I pulled up the ENG page. When starting the flight I go full throttle, lift and forward. Engine rpm goes to 98 percent. When I do full idle, up and back then full forward rpm goes above 100 percent and I'm able to maintain 7.5 g and speed. After a second or 2, I notice the n1 rpm drops back down to 98 percent but able to maintain speed.

 

I need to do some reading about the engine page. That still does not answer my question if why I have to go full idle, up and back then full forward to maintain speed with a high g turn.

Posted

Iwhat I'm trying to figure out is in a dog fight I bleed off speed too quickly. I drop to 100 knots.Been awhile since I used the hornet and forgot about the finger lifts. When I use them I'm able to sustain high speed, high g turn. I'm not sure what the best corner speed is, but I'm trying to figure out how to maintain speed during acm.

 

I can do a track. Been awhile. How do I up load it.

Posted

I dont pull the limiter. Did more testing. If I start free flight which is about 350 knots and I start pulling hard I lose airspeed. Now if I stay straight and level and build it upto 600 knots, then I can pull hard and sustain 450 knots or so.

 

Then I tried the bfm mig 29 mission. I cant sustain over 500. I can maintain around 350 but not at full deflection back.

 

Wish dcs would have realistic flight models for ai aircraft, especially for the ones that we can purchase and fly.

Posted
I dont pull the limiter. Did more testing. If I start free flight which is about 350 knots and I start pulling hard I lose airspeed. Now if I stay straight and level and build it upto 600 knots, then I can pull hard and sustain 450 knots or so.

 

Then I tried the bfm mig 29 mission. I cant sustain over 500. I can maintain around 350 but not at full deflection back.

 

Wish dcs would have realistic flight models for ai aircraft, especially for the ones that we can purchase and fly.

 

 

Im confused. Why do you think the aircraft will maintain speed at full stick deflection?

Posted
Im confused. Why do you think the aircraft will maintain speed at full stick deflection?

 

 

In free flight if I build up over 500 knots, I can pull full back in 7.2 turn maintaining level flight and keep the airspeed at 450 knots. I really dont care about how fast the jet is supposed to turn. What I'm trying to figure out really is on a clean aircraft the best corner speed.

 

So for instance going full afterburner I can pull maybe 4 or 5g and sustain speed. If I pull harder my speed drops quickly to below 100 knots.

 

I'm trying to figure out the most g I can pull and keep my speed up-corner speed.

 

I was mentioning maintaining 450k to show what I am experiencing and to help troubleshoot if it is user error.

Posted
For hornet you want about 350-400kts for best rate. Max power and g to maintain that.

 

 

 

Going to get on it now and do some flying. At 350 to 400 with the aircraft clean what g could be maintained?

 

Next question, why is it if I build speed up to almost 600 I can do a max g turn and bleed down and mai tain maintain 450? I understand it's still a work in progress but I'm wondering how accurate the flight model is.

Posted

I cant say what g will maintain that speed because I dont have an EM diagram to hand. As for why you can pull to limiter and maintain speed at higher airspeeds, its because g doesnt bleed speed AOA does. At higher airspeeds you will hit the limiter at a lower AOA so you will have less drag allowing the engines to overcome the force of the AOA induced drag.

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