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Swift.

ED Closed Beta Testers Team
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About Swift.

  • Birthday 02/26/1999

Personal Information

  • Flight Simulators
    DCS
  • Location
    London, UK
  • Interests
    DCS, Reading about DCS, Thinking about DCS, Talking about DCS

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  1. What is happening is that the transfer sources dont sync. What happens is this: Situation 1: No designations exist, both pilots have no transfer. WSO creates designation with radar, WSO sees XFER RDR. Pilot sees no transfer option. WSO will see coordinates transfer but pilot wont. Desync. To stop this, do the following: Situation 2: No designations exist, both pilots have no transfer. Target Point is selected, NAV designation is created for both members, both members see XFR STP. WSO creates designation with radar, WSO sees XFER RDR. Pilot sees XFR STP. Both pilots will see correct coordinate transfer and targeting symbology. The CRITICAL thing here is to do what you should be doing all the time with strike eagle anyway: Always start with a NAV designation. Yes, its bugged. But if you follow good technique regardless of the bug, you won't have an issue.
  2. If you are having rendering issues, it might be worth trying the low VRAM cockpit textures. It certainly helped me out a lot with performance.
  3. It appears a lot of the issues still aren't fixed.
  4. Probably because we don't have the ICS yet. I don't think anyone is using that switch.
  5. try setting the radar threads to 1 and see if that improves things.
  6. It would be theoretically possible for a CMWS to discriminate between different types of missile, and also missiles that are on intercept or not. Depends on how precise the sensors are of course, modern vs old etc. For example, the IR/UV signature of a hellfire would be unique when compared to an igla or something. Similarly, if a detection is made with a rapidly transiting line of sight, it can be said that that detection isnt for a missile thats on a collision with your aircraft. Things on collision courses tend to have 0 line of sight rate.
  7. 15/20 AOA would probably be a nose attitude of 5-10 degrees on the ground. Definitely push that nose up, get the waterline comfortably above the 10 degree mark.
  8. Its already in the game. The actual interface I assume will come when we get a weapon that can use it.
  9. It should be better once the distance has been fixed. The emitters should be arrange radially based on range, with emitters at approximately 60NMs showing approximately at the compass rose on the display. Currently the ranges are messed up so lots of things are very close to the centre.
  10. Fly the AOA: Max range: 14.0 AOA <25,000ft 14.5 AOA >25,000ft Max Endurance: 18.0 AOA <25,000ft 18.5 AOA >25,000ft
  11. Good info, thanks for that. So its as I said, 800KCAS is definitely not possible. You are talking about F-15E without CFT, but we can't do that in DCS so I'm a little lost what your point is. The configuration we have in DCS: with CFT and 229 engines, limits at 700KCAS/M2.0. Now as we've seen the coded failure numbers are 15% above that, but the limits remain.
  12. 700/2.0 are the actual numbers. The way it fails is DCS not well explained anywhere, but my understanding is that any speed about the actual limit will induce a risk of failure. With higher speeds meaning more risk. So yes you can reach 800 or more knots, but you can't sustain more than 700 without there being a chance the wings will break.
  13. Presumably because its not a 29 you are seeing on the TEWS, its a slotback. Its up to the pilot to determine whether that slotback is mounted in a mig29 or something else. Other airframes are more discrete in their radar usage, and can then be ID'd directly on the TEWS.
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