Schwarzfeld Posted May 17, 2020 Posted May 17, 2020 (edited) OctopusG team - I have a question for you, its not a bug with the I-16, but I am working on creating an English cockpit for the I-16 in DCS. I have finished translating all the textures; however, some of the Normal maps are saved by your team in a strange format I am not able to replicate. Specifically Cockpit texture # 02, it reads in my DXT editor as " file type .DDS - Targa: 32 Bit", which I have never seen before. Please see screenshot below... if you could please let me know what file format (maybe a screenshot of your Photoshop NVIDIA Texture Tools settings?) you guys are using to save those Normal map textures, I'd greatly appreciate it! Edited May 17, 2020 by Schwarzfeld
Recommended Posts