SuperKungFu Posted January 24, 2008 Posted January 24, 2008 I just want to get an idea of which values you guys are using in your graphics.cfg file regarding transparency. When I have my fog on, the building pop in and out very noticeable when it is set to the default value of Fogparam2=1.1. For example: anything past that line of builds would pop in. I was recommended to not set an transparency on buildings by editing the lockon/config/graphics.cfg and change Fogparam2=0However, now the builds stick out a lot more in fog. Especially during dawn/dusk missions. So I was wondering do you guys know any value that would let the transparency work as it is intended to work? Meaning, have it smoothly fade in and fade out. So we won't have these nasty popups anymore. [sIGPIC][/sIGPIC]
VMFA117_Poko Posted January 24, 2008 Posted January 24, 2008 Hmm. Indeed. Interesting. Is there a similar value for trees? It should be the same imo. Can't check it now (work).
SuperKungFu Posted January 25, 2008 Author Posted January 25, 2008 thanks, when you guys get back from work, could you direct me to a link? [sIGPIC][/sIGPIC]
SuperKungFu Posted January 25, 2008 Author Posted January 25, 2008 yea I can't seem to find your tutorial on this Hawg, any advice? [sIGPIC][/sIGPIC]
SuperKungFu Posted January 27, 2008 Author Posted January 27, 2008 I set the transparency to 0 so the building would not be transparent. I would like to leave it like that but it pops in and out way too much. If I leave it zero, its too dark, is there value in between? Is there anything you guys recommend. [sIGPIC][/sIGPIC]
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