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Posted

Please make it such that AI aircraft are spawned in prior to client aircraft when the mission starts. The AI always spawn behind or further aft, get started up, then taxi right up to you and sit there. Tonight I had my tanker stop directly in front of my Hornet's nose, practically touching it. There was no way to move. If they get priority spawning, then at least they'll be closer to the catapults and get out of the way unrestricted... hopefully.

 

 

If you want to try and recreate this, we were on the Lincoln. There is an AI S3-B set to takeoff from ramp. When the mission started, a client Tomcat spawned in first, then a client Hornet just to the left of the Tomcat. The S3-B spawned to the left of the Hornet, then started up and taxied in front of the Hornet and stopped right there waiting for a clear path. There was no way to move the Hornet, and I tried holding one brake, high gain steering, and using one engine for best turn performance. No joy.

 

 

 

Even better, if possible let them use the other 4 acres of the deck to taxi around me when no one is on final approach.

My DCS Missions: Band of Buds series | The End of the T-55 Era | Normandy PvP | Host of the Formation Flight Challenge server

 

Supercarrier Reference Kneeboards

 

IRL: Private Pilot, UAS Test Pilot, Aircraft Designer, and... eh hem... DCS Enthusiast

Posted

I have had a similar problem, I made 3 flights to depart from Lincoln, the flight I was lead of spawned around the deck and were blocked by other aircraft set to depart on a switch latter in the mission. I could taxi as I was in the first spot near the forward cats, but No. 2 spawned just forward of the island in a slot blocked by other aircraft. I have tried numerous ways to overcome this and the only way was by using LATE ACTIVATION, which sort of ruins the effect of a deck full of aircraft on start.

 

Would/Could it be possible to select slots for AI as at an airfield, then it would be possible to prevent a latter departing flight from blocking an earlier flight.

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