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Found a small work around for those who might be looking for localised sounds.

 

I posted a little while back to ask if anyone knew how it might be achieved without resorting to scripts, as scripts are notoriously susceptible to breaking !!

 

Anyway, no dice with that question at the time, and came up with this method instead, super simple.

 

Activate the sound with a trigger and player in zone, and deactivate the audio with player out of zone, so simple I wish I had thought of it at the time !

 

In my case I wanted an air raid siren to play once Scud missiles were detected inbound to the airbase I was at, only trouble was the sound wasn't localised and was horrible hearing the air raid siren well away from the base, you could also add the condition of player altitude to the above trigger stuff so you don't hear it over the base at 5000ft or above for example, but you would hear it at 500ft and below etc etc.

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