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Dont block users opening files containing missing objects in the mission editor


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I get that ED does not guarantee that mods will work after updates, they have other stuff to focus on and that is perfectly ok with me. I know that you should remove all mods and all that if you encounter problems and thats also fine, I get that.

 

However, if you try to open a mission you have created with a mod now you get to know what mods you need to have for it, that is also fine. But if you do not have the mod you are not able to even open the mission in the editor and that is not so good.

 

If you loose a mod or it becomes unsupported after a update of DCS you might not be able to fly or even edit your missions and thats not so fun if you spent a lot of hours creating them.

 

Its fine if there is a block for running the mission if you dont have the mod, but there should not be a block for opening it in the editor so you can remove them. I cant see a reason for why someone should be blocked from editing a mission just because they dont have a mod. Instead objects in the mission that the user dont have in their installation should be loaded as "Unknown object" perhaps as a red 3D-cube in 3D. Dont even have to be 3D at all, it could just be shown in the editor somehow and missing in the world.

 

This is not a request for ED to support mods but just (in my world at least) a small change in how the mission editor works. If ED someday would decide to remove some of the very old objects in DCS it would apply for that situation also.

 

Before I updated to 2.5.6 I had to edit all my missions to create mod free version in case i would not be able to access them after the update. I would have liked to be able to do it only if there would be a problem to some of them and not as a precaution on all of them.

 

If you get locked out of your own mission the last hope is to edit the mission-file in Notepad and change the units that blocks you from opening the mission to something else, that is very time consuming with great risk for errors for me at least and I would really like to be able to do it in the editor instead.

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