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Hi chaps, I'm not sure if you've stumbled upon my other thread, but I'm looking for mission designers and those especially that run 24/7 servers, with Lua knowledge and DCS workings knowledge preferable. I'm creating something unique and I'd like some alpha testers in a closed group whilst it's still coming together. some details of what it is here; https://forums.eagle.ru/showthread.php?t=276072

 

Please drop me a PM on forums or Discord to get involved, and influence the dev direction.

 

Devplan here;

 

inTheWorks = {
   
   [1] = "Persistence (save game) maodule for automation of everything",
   [2] = "globalFlags, for passing information from 1 reboot to the next, or mission to mission",
   [3] = "nil",
   [4] = "escortScoring, and extensive scoring system including a fully working and feature rich escort class for clients",
   [5] = "eventManager, creating a framework of useful functions based on events of players.",
   [6] = "gridModule, for manipulation of the god awful role select grid, get rid of the aircraft you need to and bring back when you want",
   [7] = "nil",
   [8] = "realLogistics, a module to sit on top of the WH int, to enable real world movement of supplies, create a supply chain, make dcs supppliers redundant",
   [9] = "serverOptimisation, for making MP feel like SP, no shitting around".."NOTE: I have and havenot been adding in optimisation in these as I go, but once all complete I will optimise again.",
   [10] = "simpleZoneCap, maybe? a simple framework for setting up zone capture area's for red/blue battles in the wild. MOOSE has this but I found it to be CPU time intensive",
   [11] = "***",
   [12] = "simple dynamic spawn manager, maybe?",
   [13] = "bring in the various, and often very good, dcs utils and me_db_api for use in scripting",
}

 

inProgress = {

   [1] = "WH wrapper, for MOOSE wh, and DCS wh integration", -- most focus will be on this
       -- Major TODO
       -- Find fuel and ammo info, write code for aircraft info
       -- write back to stock code, looking at a number of options
       -- begin the supporting logisticModule
       -- this module does not function on a DEDI server, unsure if will work on anything but singleplayer right now, but I have a plan
   [2] = "jsbGate, core module to bridge server Lua code with mission scripting",
   [3] = "VSC Debug, integration into VSC for live stepping into DCS code, very powerful",
   [4] = "netModule, to bring 'net' API into mission scripting",
   [5] = "dcsModule, bring into SSE the 'DCS' API functions",
   [6] = "UTILS for server admins, a bunch of useful tools to make life easier",
   [7] = "eventDatabase, tracking and handling events, passing to functions when needed, saving all events in a file for use later or tracking, can whitelist, blacklist, choose which to redirect to a function ect, used DCS in built handler thats already running so will be super efficient",
   [8] = "baseManager, a framework for managing base captures and what to do thereafter, simpleSlotBlocker integration, a basereward framework, mission completion tools and loading of next mission automatically",
}

 

some example output here;

 

ret["players"]["all"]["2"] = {}
ret["players"]["all"]["2"]["ping"] = 0
ret["players"]["all"]["2"]["side"] = 2
ret["players"]["all"]["2"]["slot"] = "instructor_blue_1"
ret["players"]["all"]["2"]["id"] = 2
ret["players"]["all"]["2"]["score"] = 50
ret["players"]["all"]["2"]["name"] = "[GM] PravusJSB"
ret["players"]["all"]["2"]["pilotid"] = 2106394
ret["players"]["all"]["2"]["ucid"] = "5c973f84b5"
ret["players"]["all"]["2"]["started"] = false
ret["players"]["all"]["2"]["lang"] = "en"
ret["players"]["all"]["2"]["ipaddr"] = "82.48"

 

[57] = table: 0000021C02E95300     {
    ["clsid"] = "{BRU33_2*LAU61}",
    ["count"] = 10,
    ["name"] = "BRU-33 - 2 LAU-61 - 19 2.75' rockets M151 (HE)",
   },
[58] = table: 00000218C56500B0     {
    ["clsid"] = "{FPU_8A_FUEL_TANK}",
    ["count"] = 99,
    ["name"] = "FPU-8A Fuel Tank 330 gallons",
   },
[59] = table: 0000021888ABED00     {
    ["clsid"] = "{LAU-115 - AIM-120B}",
    ["count"] = 98,
    ["name"] = "LAU-115 - AIM-120B",
   },
[60] = table: 00000218C5651230     {
    ["clsid"] = "{DB769D48-67D7-42ED-A2BE-108D566C8B1E}",
    ["count"] = 100,
    ["name"] = "GBU-12",
   },

Creator & Developer of XSAF ::An AI model that wants to kill you, and needs no help from humans.

Discord: PravusJSB#9484   twitch.tv/pravusjsb  https://www.patreon.com/XSAF  https://discord.gg/pC9EBe8vWU https://bmc.link/johnsbeaslu

Work with me on Fiverr: https://www.fiverr.com/pravusjsb

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