Jump to content

Recommended Posts

Posted (edited)

Since the last Open Beta update, the F10 spectre has returned.

 

So for example, tac command or Left Control F10 whilst in flight can ruin FPS.

 

Its almost like its still somehow trying to run that in the background and doesn't clear it or kill the process.

 

Very draining and a main issue of FPS loss, noticed it on Caucasus, PG and the New Channel Map.

 

Only play in VR, not that it makes a difference.

Edited by Hawkeye_UK

---------------------------------------------------------------------------------------------------------------------------

 DCS & BMS

F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 |  L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq

 Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat

Posted (edited)

Depending on what you're doing on the F-10 AWACS View, your zoom level and the amount of unit icons you're looking at.

 

FPS is usually high because there's not much to render, but there is a ton of draw calls in certain zoom levels, so FPS can vary significantly, the scroll-stutter is IMO caused partially due to the draw calls overloading the CPU for a few moments when it spikes, partially due to the speed of storage device (SSD should be fine), and partially due to IMO imperfect DCS asset streaming which interrupts the main thread in some certain moments when certain assets have to be loaded from disk even tho File/Disk I/O is suppose to be running async and it mostly does, I'm investigating the latter part further with an unrelated issue and I'm also thinking it could have to do something with shader compilation, that's why it's good not to jump to conclusions.

 

For these limitations above, there's no other thing to do than wait for DCS multi-threading improvements to the engine and an upgraded rendering engine based on Vulkan API.

 

If you have an actual memory leak then you would need to post some evidence of that happening from the beginning to the end when DCS becomes very laggy or crashes.

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...