lesthegrngo Posted June 21, 2020 Posted June 21, 2020 All, with so many Bodnar boards it's become apparent I need to try and streamline it down so that they are seen by the PC as one input device. What is the best way to do this, I know there are multiple solutions out there but would like to go straight for the most reliable one if I can Cheers Les
Thadiun Okona Posted June 21, 2020 Posted June 21, 2020 Joystick Gremlin is your friend :) https://whitemagic.github.io/JoystickGremlin/
lesthegrngo Posted June 22, 2020 Author Posted June 22, 2020 Thanks, I'll take a look. I tried to use vJoy, but for the life of me couldn't work out how to make it link to the Bodnar boards, and the tutorials I found were really unhelpful too. Gremlin may be the trick! Cheers Les
lesthegrngo Posted June 22, 2020 Author Posted June 22, 2020 I've come across something weird during normal mapping in the control setup, maybe someone has seen this and can comment I am trying to assign a command ( CMSP JMR MENU ) and can get the control assignment to recognise "JOY_BTN47" in the controls screen. I can click on the toggle assigned to that button and it works in Windows mapping software, but even though it is selected, once in the game it doesn't work. This has happened for a few buttons, they work outside the game, can be assigned in game but don't react to the button in game. Anyone come across this? Cheers Les
No1sonuk Posted June 22, 2020 Posted June 22, 2020 This has happened for a few buttons, they work outside the game, can be assigned in game but don't react to the button in game. Do you have to have the mapping software running in the background for it to work? I know the Joy2key mapping program does - I found this when figuring out someone's eject problem.
lesthegrngo Posted June 22, 2020 Author Posted June 22, 2020 Ah, this is prior to using the mapping software, I was just testing the panels and working out which ones will need special mapping for off when released, that type of thing. All the rest of the toggle switches on the same panel using different Bodnar board buttons work fine Cheers Les
lesthegrngo Posted June 23, 2020 Author Posted June 23, 2020 I am starting to suspect that I have either a partial short or a loose contact somewhere. I decided to play around with RS Mapper to see if I could get the keypress on release set up for some toggle switches and when RS mapper was running, I could see pins 13 and 47 just flicker every now and then. I'll break down the patch board today and check the wiring However testing with RS Mapper showed me an issue I wondered about beforehand. I can get the (for instance) Battery power toggle switch, which only has one input, to do a press on release by mapping the same button in RS Mapper, so when you move the toggle switch lever it will toggle the in-game switch to the other position. But of course, if you are starting with it in the wrong position, it will move in the opposite direction to the desired one. I suspect that the answer will be in the form of some kind of LUA, but is there away to specify that the in-game control is 'on' while the button is pressed and will automatically revert to off (or another default state) when the button is released? This is how car racing sims work for H pattern gearboxes, you check a box that states 'hold button for gear' and then when no gear is selected it will automatically revert to the neutral position Cheers Les
lesthegrngo Posted June 23, 2020 Author Posted June 23, 2020 Found this thread https://forums.eagle.ru/showthread.php?t=89226 As I thought, a LUA file adjustment. Going to try and wrap my head around it, wish me luck Les
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