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Posted (edited)

A friend and I do a ton of dogfighting together and since the last patch we noticed an increase in lag in mulitplayer. resulting in totally wierd spins along its axis and when firing the nose is not pointing at the enemy aircraft. its sort of 30 - 40° off.

Furthermore we did a lock test. from locking a target in the F14 until the F18 registers the lock is like 5secs or more. Or not even able to recieve the lock. most of the time the F18 had to be 45° off or more until the RVR noticed that the lock broke.

 

Notice where the nose is pointing compared to the position of the F16. Screenshot is taken upon bullet impact and wing shot off

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Notice where the nose is pointing compared to the position of the F16. Screenshot is taken upon bullet impact and wing shot off

104818987_727938087941254_4687230987558130690_n.png?_nc_cat=101&_nc_sid=b96e70&_nc_ohc=tm9-43uk554AX_TSOlf&_nc_ht=scontent-dus1-1.xx&oh=bb0d0f529368b63175b9c87f0a2aedae&oe=5F14243F

 

 

Only happens with the F14. Tested Planes: Mirage, F16, F18, Su33.

Edited by IronMike
Posted

It's possible it is exclusive to the F-14, but nothing on our side that would affect this or we could change or influence, netcode is 100% ED side. If you could provide us with a short track, I will forward it to ED.

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