xvii-Dietrich Posted June 27, 2020 Posted June 27, 2020 I have a multiplayer server. It is running Lua scripts via triggers (using the "do script file" action). These work fine. What I want, though, is some functionality that will only run if it is called by the server version of the script. It is a logging script, but I don't want it to fill up the player harddrives). So, what I'd like is something like: if script.is.running.on.server() then -- write my log information endIt could either detect it directly, or maybe it could check the ucid (that massive long client-id number, like 01234567890f11bebafd93ab1f7aac436). I've trawled through the documentation and found: https://wiki.hoggitworld.com/view/DCS_export , but I couldn't see anything in there that would help. I also have MIST running, so if there is a function in there I can use, that would also be fine (I didn't see anything, but maybe I'm looking for the wrong search terms). Any suggestions? Thanks!
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