xvii-Dietrich Posted June 27, 2020 Share Posted June 27, 2020 I have a multiplayer server. It is running Lua scripts via triggers (using the "do script file" action). These work fine. What I want, though, is some functionality that will only run if it is called by the server version of the script. It is a logging script, but I don't want it to fill up the player harddrives). So, what I'd like is something like: if script.is.running.on.server() then -- write my log information endIt could either detect it directly, or maybe it could check the ucid (that massive long client-id number, like 01234567890f11bebafd93ab1f7aac436). I've trawled through the documentation and found: https://wiki.hoggitworld.com/view/DCS_export , but I couldn't see anything in there that would help. I also have MIST running, so if there is a function in there I can use, that would also be fine (I didn't see anything, but maybe I'm looking for the wrong search terms). Any suggestions? Thanks! Link to comment Share on other sites More sharing options...
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