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The basic mechanics for being able to have a submarine dive and surface are so close to being complete. I have been waiting to build a mission where you have to find a submarine transiting on the surface before it hits the dive point, or that surfaces either after taking damage from a surface ship or something to that effect, but there are several problems the most significant of which are:

The AI doesn't act on depth change orders assigned to WP, depth can only be changed as a game master

The AI will continuously dive deeper regardless of depth ordered by game master, unless ordered depth is 0, then unit surfaces.

Wake remains visible regardless of unit depth

 

 

A nice to have would be to add some scopes and better control of which weapons would be used for attack.

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