Xander_ Posted June 29, 2020 Posted June 29, 2020 Hey, so I have added a respawn script to my mission and made it respawn the JTAC Reaper drones, AWACS, and Tankers. This works fine. My issue is I have them all set to invisible and after they respawn they seem to lose the invisible command and then get shot down immediately. Does anyone know how I can fix this so I can have my mission running on my server 24/7 and not have everything shot down by the red AI after it respawns when its set to invisible?
johnv2pt0 Posted June 30, 2020 Posted June 30, 2020 I use this in one of my missions: local function S_Invis_1() if Group.getByName('I-SUB #001') ~= nil then local sub1 = Group.getByName("I-SUB #001") local SetInvisible = { id = 'SetInvisible', params = { value = true }} sub1:getController():setCommand(SetInvisible) end end S_Invis_1()
Xander_ Posted June 30, 2020 Author Posted June 30, 2020 I use this in one of my missions: local function S_Invis_1() if Group.getByName('I-SUB #001') ~= nil then local sub1 = Group.getByName("I-SUB #001") local SetInvisible = { id = 'SetInvisible', params = { value = true }} sub1:getController():setCommand(SetInvisible) end end S_Invis_1() So I just add this as a do script or do I add this onto my respawn script then change the "I-SUB #001" for my unit name?
johnv2pt0 Posted June 30, 2020 Posted June 30, 2020 You would need to change "I-SUB #001" to your object's Group name and then call the function S_Invis_1() every time after it has respawned so it will set it invisible.
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