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How to beat US aircraft carrier


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OTOH, there's that guy who pretty much aced a real helicopter (a Robinson, at that, a very sporty and sensitive bird) after flying a lot of DCS. Carrier traps are a few steps above, so it probably wouldn't go quite that well, but some skills do transfer to the real world.

8 hours ago, MAXsenna said:

"Falcon 4.0 originally featured 3D graphics with multitexturing support. It was one of the first programs on the market which was designed multi-threaded to take advantage of dual-core x86 processors. The game used one thread for graphics and primary simulation and the other for the campaign engine."

Looks like the trend of flight sims requiring top end hardware goes a long way back. 🙂 At the time, anything with more than one thread to spare would have been a top shelf gaming rig, akin to using a 3090 today. Still, even if it wasn't a singlethreaded application, it could run on a single core. Otherwise, very few people would've been able to run it. Not a whole lot of dual CPU systems in 1998, and Core Duo wasn't even a thing yet.

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Posted
20 minutes ago, Dragon1-1 said:

OTOH, there's that guy who pretty much aced a real helicopter (a Robinson, at that, a very sporty and sensitive bird) after flying a lot of DCS. Carrier traps are a few steps above, so it probably wouldn't go quite that well, but some skills do transfer to the real world

Well, let's test one day! 👍🏻 😉 

21 minutes ago, Dragon1-1 said:

Looks like the trend of flight sims requiring top end hardware goes a long way back. 🙂 

Soooo true! Been saying for as long that computer games is what really drives the innovation. 😊 

Cheers! 

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