M1Combat Posted August 12, 2020 Posted August 12, 2020 Please keep in mind that I'm only suggesting that this be implemented in single player, and only as an option. Maybe it could be an option for MP as well... but the player stats would be kept on that specific server. Please continue to read for how this would work. I propose that ED re-work the function of the log book. The logbook would be encrypted such that you can't directly edit it. It could be comprised of multiple files so some could be directly edited if that's deemed necessary (We all enjoy mods...). Maybe even have the non-editable part be stored on ED servers. To get to the point :)... The point would be to lock down the stats side of the log book so that they could be used for at least one specific purpose... Player connection to the sim and the smallest bit of introducing real world consequences. It will have a profound impact on the "feel" of the sim during combat. If any of you have ever played games in "hardcore" mode you know what I'm getting at. There is a very specific tension that is not subtle and is very thrilling when you know that if you make a mistake and die, you have to start over. Google the term "RogueLike" or just try a game like "Path of Exile" in HC mode. How might that actually be accomplished??? By re-developing the progression and tie-ing that progression to subtle benefits that you would lose when you are killed in combat. In our case I feel that the best way to do this would be simply with G-tolerance of your pilot. Kepp in mind... I am only proposing this for single player, or as a server specific option in MP. I propose that you would start a pilot with a generally agreed upon g-tolerance level. I know there are a hundred ways to argue this... like maybe if you start a uruguayan pilot you start with 5 max, and with an Russian pilot you get 8 max to start... but lets not go there :). The progression would be based on kills or flight time since your last death... and you would lose when you are killed in combat is your G-tolerance "experience". So.. You start a pilot and you're given 7.0G tolerance before you start to black out. You then gain very small amounts of g tolerance based on whatever criteria makes sense... like flight time or kills or even awarded medals or something to that effect. Up to a sensible max, that's also used in MP servers where this option isn't enabled. I would propose that the difference between minimum and maximum "Pilot tolerance level" be pretty small. Like maybe .5G at the BOTTOM level, and no difference at the top. Functionally... A "low level" pilot would only have G effect onset at say .5 G lower than an "experienced" pilot... and the top level pilot might see the effect happen a small amount slower as well.. so might be able to pull a similar G level for a slightly longer time. So... what's the point? It's not about competition or "building" a pilot that's beyond human capability. It's simply about starting out as a somewhat inexperienced pilot that will learn the "tricks" of staving off G-effect for slightly longer as they gain experience... then... Losing that as a player if you die in combat. I guarantee it will make you play the game differently and in a much more realistic way if there's ANYTHING real that you'll lose if you die. Keep in mind the actual numbers I've used here are just a suggestion... the actual numbers can be firmed up later... Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis)
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