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Posted

Those of us who build and fly their own missions probably have some ideas for this list.

Please feel free to add your thoughts. Hopefully they will have some effect on future updates.

Some of my own ideas are:

Conditions:

Rocket in zone

Artillery round in zone (no need to specify which type of round)

Unit damaged (quantified light, medium or heavy).

Unit engine shutdown.

Unit engine startup.

 

Actions:

Damage unit (quantified as minor (emits thin smoke),medium (thicker smoke) heavy ( smoke & flames). Unit's performance reduced accordingly.

Set system failure on ANY unit (i.e. not limited to player's unit).

Unit pilot injured ( AI flying and gunnery skills reduced to basic).

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