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Trees in F10 map are unnecessarily high detail and also animated/rendered fully


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Posted

An observation I made a few patches back.

Steps to reproduce:

1: Set wind in mission to relatively high speeds (~20m/s)

2: Start mission and look at trees in F10 map

 

Even when there is no wind in the mission, the trees have an extremely high level of detail with rendering even individual leaves, like the entire model is used, like it is in the other views.

 

I suspect this may affect FPS on the F10 map and could possibly be replaced with a simple Sprite to represent the tree.

trees.trk

Posted

Whenever I go to the F10 map my GPU usage drops considerably. In fact if I pause the sim for a long time I make sure to leave it paused on F10. Saves my electric bill...

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted

The satellite view is really cool

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

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