Bob_Bushman Posted September 2, 2020 Posted September 2, 2020 I have no idea why people say that as if it's a fact. The fact is that it depends totally on your hardware whether you are GPU or CPU bound in DCS. For me, I am GPU bound 90% of the time. It is true. But you can so easily hit gpu limits by just cranking resolution and especially pd ever so slightly. But truth is this, doesn't matter if you under sample and drop details to the floor and everything look like a blurry flightsim from the 90's. You will still trigger reprojection in vr cause you are waiting for cpu calls. And even if you do crank settings so your gpu is running 100%, you are still only running on parts of it cause DCS can't leverage the entire feature set. Yes with a 3090 I could expect to run PD of 2x with SMAA. But I wouldn't expect to get out of reprojected frame rate. i7 8700k @ 4.7, 32GB 2900Mhz, 1080ti, CV1 Virpil MT-50\Delta, MFG Crosswind, Warthog Throttle, Virptil Mongoost-50 throttle.
imacken Posted September 2, 2020 Posted September 2, 2020 I have no problem with Motion Projection on my Reverb. Whether you are CPU or GPU bound is totally dependent on hardware and software settings. Depends which you want to push. Personally, I am seeing frame drops totally down to GPU limits. I can see 100% GPU usage when even single core CPU is low. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
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