nighthawk2174 Posted September 30, 2020 Posted September 30, 2020 Pretty much in the title it would be nice to have this setable on the unit card instead of having to do it through the triggers menu a pretty simple QL option imo.
Grimes Posted September 30, 2020 Posted September 30, 2020 If I am reading your request correctly you can. Its what the "condition" box and the percentage box near the top correspond do. With condition you can write a short bit of code to return true/false to spawn the group. The percentage box out of a 100 means that is the percent chance that the group will exist in the mission. Granted both of these only run the check once, while loading, but it is a quick "triggerless" method of randomly spawning objects. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
nighthawk2174 Posted September 30, 2020 Author Posted September 30, 2020 Right I was more talking about latter in a mission when a flag is turned on or unit is killed. Not necessarily at the start.
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