Guest Guest Posted October 8, 2020 Posted October 8, 2020 (edited) https://devblogs.microsoft.com/directx/directstorage-is-coming-to-pc/ In the past ED has said the reason DCS lacks larger maps of regions or a world map is the huge amount of memory that would use. I was wondering how Microsoft's Direct Storage API would change DCS if ED chose to develop/optimize DCS for it. Edited October 8, 2020 by Heavy-D69420
Worrazen Posted October 10, 2020 Posted October 10, 2020 (edited) I've thought about it too, well it's surely a big deal, ... how would change it, well let's see: It may help with stuttering if that's the cause for some people, but my tests didn't show the texture streamign to be the source of stutters in my cases so what it would do it would just show the LODs much faster (instantly) It may alleviate the pressure of those I/O threads which are indirectly (unless optimized) fighting for CPU time with the main thread and causing indirect stutering that way (when the main thread is close to bottleneck for it's own reasons) But the main thing right now would me much less VRAM and RAM usage as a cache. For the future in terms of new stuff it would simply allow for crazy texture fidelity (resolution, quality, etc) and bigger maps, big big big everything, because it doesn't need to rely so much on RAM/VRAM to keep nearby data at-the-ready ("cache/preload"). At least that's the current idea on my mind, probably there's something ore I can't think of right now. Edited October 10, 2020 by Worrazen Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
FoxTwo Posted October 10, 2020 Posted October 10, 2020 DirectStorage, an API in the DirectX family No chance. They're working on vulkan support, not implementing new DX features.
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