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Posted

You really can't specifically pick where planes will spawn if you set them to start in a parking area. There's a set pattern determining where they are placed.

Posted

Unfortunately you cannot specify exactly which aircraft spawn at which part of the base. There are select spots which aircraft can spawn in at. But for the most part aircraft will spawn the shortest distance needed to taxi to the runway. This can change by placing wind into the mission switching which side the airbase you spawn. (I forget what the exact speed is needed) but you just make it so its a headwind for the takeoff and it reverses the defualt.

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Posted

Lockon will place your aircraft in a specific spot on an airbase. If that spot is occupied, it will use the next spot, etc. Therefore it is possible to change where aircraft start by filling up the parking spaces by placing static aircraft there. But this would be very time consuming to figure out where the spots are on a particular base to do this.....

 

If you are talking about both your aircraft and also AI aircraft, then Lockon will place AI jets inside HAS (hardened aircraft shelters) if the base has them. This can mean (on some bases), your jet starts in a regular parking spot, but your AI wingmen start in HAS's on the other side of the base.

 

Another thing to consider (that is also airbase dependent) is the time to taxi to the runway. You cannot change the taxiing speed of the AI. It can take anything from a couple of minutes to a mind-numbing 10 minutes for your AI wingmen to reach the runway - so choose your airbase carefully for your mission.

 

I did a bit of research a while ago in answer to a question someone asked about this, and posted some results of the approx time to taxi to the runway and also regarding whether the AI start nearby to your jet or not - link below

http://forum.lockon.ru/showthread.php?t=10922&highlight=taxi+time

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Sorry Death, you lose! It was Professor Plum....

Posted

Hey Thanks

 

Lockon will place your aircraft in a specific spot on an airbase. If that spot is occupied, it will use the next spot, etc. Therefore it is possible to change where aircraft start by filling up the parking spaces by placing static aircraft there. But this would be very time consuming to figure out where the spots are on a particular base to do this.....

 

If you are talking about both your aircraft and also AI aircraft, then Lockon will place AI jets inside HAS (hardened aircraft shelters) if the base has them. This can mean (on some bases), your jet starts in a regular parking spot, but your AI wingmen start in HAS's on the other side of the base.

 

Another thing to consider (that is also airbase dependent) is the time to taxi to the runway. You cannot change the taxiing speed of the AI. It can take anything from a couple of minutes to a mind-numbing 10 minutes for your AI wingmen to reach the runway - so choose your airbase carefully for your mission.

 

I did a bit of research a while ago in answer to a question someone asked about this, and posted some results of the approx time to taxi to the runway and also regarding whether the AI start nearby to your jet or not - link below

http://forum.lockon.ru/showthread.php?t=10922&highlight=taxi+time

 

 

What I was looking to do it place static AI to make an air field occupied fully while planes taking off and flyby..scene..

 

Never thought of just placing static AI planes, just having them parked.

 

:thumbup::thumbup::thumbup::thumbup:

 

Tried to place static AI planes but all they did is fly around..what setting you use to have them just sit on air field..???

Posted
Tried to place static AI planes but all they did is fly around..what setting you use to have them just sit on air field..???

Then you have placed an AI aircraft and not a Static. When I say Static, I meant a Static Object. My bad for not making myself clearer. Don't use the "Add New Aircraft" button in the Mission Editor, use the "Add New Static Object" button (its icon looks like a railway wagon). This enables you to place any static object you like, vehicles, ships, aircraft, helo's and (in FC) buildings.

 

They will burn if destroyed, but they won't move or shoot. They use up less CPU since the Lockon code does not have to do much to manage them.

[sIGPIC][/sIGPIC]

Sorry Death, you lose! It was Professor Plum....

Posted

Ahhhh

 

Then you have placed an AI aircraft and not a Static. When I say Static, I meant a Static Object. My bad for not making myself clearer. Don't use the "Add New Aircraft" button in the Mission Editor, use the "Add New Static Object" button (its icon looks like a railway wagon). This enables you to place any static object you like, vehicles, ships, aircraft, helo's and (in FC) buildings.

 

They will burn if destroyed, but they won't move or shoot. They use up less CPU since the Lockon code does not have to do much to manage them.

 

 

Okay thanks bud...now that makes sense...:D

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