Topgun505 Posted October 25, 2020 Posted October 25, 2020 SOLVED: If you take a Hornet and launch on the Roosevelt from Cat 1, about half way down the deck during the shot the left main gear 'dips' down into the deck slightly like there was a hole in the deck. It does not happen on Cat 2 (I haven't tested 3 and 4). And this does not appear to happen with the Tomcat (but maybe the stance of the Tomcat is wider so it isn't hitting the 'hole' and thus this is actually a problem with the Supercarrier model and not the Hornet? Have been able to replicate this and other players can see it happen during the shot. Topgun505 Win 11 Pro, Intel Core i9-14900kF, Gigabyte RTX 4080 Super, 128 GB DDR5, Corsair Hx1000i, Alienware 34" 2K LED, TrackIR 5 Pro, WinWing F-16EX, WinWing F-15Ex throttle, VPC Warbird rudder, Thrustmaster MFDs x3, Black Hog box.
Ziptie Posted October 26, 2020 Posted October 26, 2020 If you take a Hornet and launch on the Roosevelt from Cat 1, about half way down the deck during the shot the left main gear 'dips' down into the deck slightly like there was a hole in the deck. It does not happen on Cat 2 (I haven't tested 3 and 4). And this does not appear to happen with the Tomcat (but maybe the stance of the Tomcat is wider so it isn't hitting the 'hole' and thus this is actually a problem with the Supercarrier model and not the Hornet? Have been able to replicate this and other players can see it happen during the shot. I'd post a short track so it can be seen by devs/mods and others, first I've heard of it being reported. Have personally launched from the Roosevelt and from the Truman and another, haven't experienced it there (on any of the cats). Probably best way to get it 'officially addressed' Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Topgun505 Posted October 26, 2020 Author Posted October 26, 2020 Copy, will try to make those this evening. Topgun505 Win 11 Pro, Intel Core i9-14900kF, Gigabyte RTX 4080 Super, 128 GB DDR5, Corsair Hx1000i, Alienware 34" 2K LED, TrackIR 5 Pro, WinWing F-16EX, WinWing F-15Ex throttle, VPC Warbird rudder, Thrustmaster MFDs x3, Black Hog box.
Topgun505 Posted November 1, 2020 Author Posted November 1, 2020 Got the video: https://www.dropbox.com/s/54zamhduwu...issue.wmv?dl=0 In short ... it isn't a dip in the deck. It looks to be some sort of invisible wall that the right wingtip is clipping just after launch. It doesn't seem to damage the aircraft (though does decelerate it for a fraction of a second). It doesn't do this for the F-14. And it doesn't do this on the Stenis, only the Supercarrier module. It doesn't do it on the other 3 catapults. I've confirmed this behavior with 2 other pilots on my server. Topgun505 Win 11 Pro, Intel Core i9-14900kF, Gigabyte RTX 4080 Super, 128 GB DDR5, Corsair Hx1000i, Alienware 34" 2K LED, TrackIR 5 Pro, WinWing F-16EX, WinWing F-15Ex throttle, VPC Warbird rudder, Thrustmaster MFDs x3, Black Hog box.
Ziptie Posted November 1, 2020 Posted November 1, 2020 Got the video: https://www.dropbox.com/s/54zamhduwu...issue.wmv?dl=0 In short ... it isn't a dip in the deck. It looks to be some sort of invisible wall that the right wingtip is clipping just after launch. It doesn't seem to damage the aircraft (though does decelerate it for a fraction of a second). It doesn't do this for the F-14. And it doesn't do this on the Stenis, only the Supercarrier module. It doesn't do it on the other 3 catapults. I've confirmed this behavior with 2 other pilots on my server. Do you have static objects on the deck? Sorry I can't view the video. DCS have acknowledged that ground crew are currently a collision object (incorrectly I believe). Just wondering if there is an object that has been placed on the deck that is causing this issue for you, since it is location specific - and aircraft specific (thinking wing height / store height clearance). I don't have this issue with the supercarrier and launching a Hornet off CAT 1, 2, 3 or 4. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Topgun505 Posted November 2, 2020 Author Posted November 2, 2020 RESOLVED. There are a couple of people with editing access to my training mission. Evidently one (for unknown reasons) decided to move 2 static crewmembers over to the right side of the catapult. I didn't notice them as they kinda blended in to the rest of the crewmembers there. Once I went back in to the mission editor and zoomed in close enough was able to see and delete them. The problem with collaboration projects. lol. Case closed! Good night. :) Topgun505 Win 11 Pro, Intel Core i9-14900kF, Gigabyte RTX 4080 Super, 128 GB DDR5, Corsair Hx1000i, Alienware 34" 2K LED, TrackIR 5 Pro, WinWing F-16EX, WinWing F-15Ex throttle, VPC Warbird rudder, Thrustmaster MFDs x3, Black Hog box.
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