Jump to content

Recommended Posts

Posted

Hi,

 

So just a simple request really;

 

Currently the NVG in VR is weirdly focused, the noise filter feels like a "plate," 3-4 meters from your face.

I'd imagine that even for IRL binocular NVGs, the noise would not appear in this strange "stereo" that gives you a depth impression.

 

Very hard to explain with words, so hoping that some others that play in VR can help me out here :music_whistling:

 

Keep up the good stuff, ED

Posted

There is almost nothing about the DCS NVG's thats actually realistic. Doubly so in VR.

 

That fake noise you see is only there IRL in really low light conditions (which in the context of cockpits don't really exist) for one. There is no impact on actual lighting on the scene viewed through the NVG's, no actual degradation in visual acuity due to resolution differences, or MFT's etc. I could go on and on. I mean to simulate what DCS does, go get some green celophane and a TP tube, and bam DCS level NVG modeling.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...