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DCS WW2 - Nachtjagd vs Bomber Command - unique value proposition vs other WW2 simulations


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Posted

Dear Dev team,

 

I know its easier said than done and maybe already discussed topic, so please feel free to discard this one.

 

I think DCS by being initially a modern all weather radar driven plane simulator is in a unique position to propose a comprehensive WW2 night fighting experience which might result in a very balanced game experience both PVP & PVE.

 

You already have an engine capable of running air2air & ground2air radars, associated jamming, AA guns, AWACS, complex communications, all ammunition types etc... so i could see:

RAF Bomber command: Beaufighter, Mosquito, Lancaster (Bomber, Electronic warfare & target designator), Home chain radar, GCI

NachtJagd: BF/ME110, JU88, ME109, FW190, Freya, Würzburg, AA, Himmelbett cells, Schrage Musik 

 

Scenarios could be quite varied, both side could play offensively as intruder for luftwaffe, massive raid for RAF, could be a great online experience with massive A.I. driven raids where players could play cat & mouse in lighter fighters assisted by both side Ground Directed Interception capabilities and relaying on their own radar in the final. Also could be a quite visual & sound experience where fighter would try to find target by search lights, hoovering looking for shallow silhouette above ablaze grounds etc...

 

Well just food for thoughts, let me know guys what you think.

 

Cheers 

 

PS: just realised this thread exist so my initial topic in the general forum might be removed if necessary

  • 1 month later...
Posted

This sounds like  fantastic idea - especially if we can have a night fight version of the Mosquito with AI Mk IV and IX. That would be a true multiplayer experience for the Mosquito crew.

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