Jump to content

F-5 vs F-5 guns. Someone can tell the difference between rookie, trained and veteran AIs?


Recommended Posts

Posted

I find that the primary difference in the AI behavior is how sharp its turns are and how much more energy it carries into the vertical. At "ace"/"excellent", the AI simply defies gravity at times: I've gone up after a bandit with plenty of energy, but he climbs and climbs, then when it finally seems like it's run out of energy (me too...), it levels off for a split second, then resumes its straight up vertical climb. Sometimes they also maneuver quite well with most of their control surfaces shot off (I have a video somewhere chasing an AI with both elevators and one aileron shot off, and the thing would climb and turn like it's fresh off the production line). Otherwise, all AI levels follow the same scripted scenarios, make the same stupid mistakes, are equally predictable, etc. I find that "veteran" offers the best balance between "realism" (sort of...) and challenge: "Rookie" is laughable, "trained" is too easy, and "ace" is still quite defeatable, but stretches the definition of "plausible" way too much to be enjoyable and immersive.  

 

Nice flying, by the way! 

Posted
21 hours ago, Doc3908 said:

I find that the primary difference in the AI behavior is how sharp its turns are and how much more energy it carries into the vertical. At "ace"/"excellent", the AI simply defies gravity at times: I've gone up after a bandit with plenty of energy, but he climbs and climbs, then when it finally seems like it's run out of energy (me too...), it levels off for a split second, then resumes its straight up vertical climb. Sometimes they also maneuver quite well with most of their control surfaces shot off (I have a video somewhere chasing an AI with both elevators and one aileron shot off, and the thing would climb and turn like it's fresh off the production line). Otherwise, all AI levels follow the same scripted scenarios, make the same stupid mistakes, are equally predictable, etc. I find that "veteran" offers the best balance between "realism" (sort of...) and challenge: "Rookie" is laughable, "trained" is too easy, and "ace" is still quite defeatable, but stretches the definition of "plausible" way too much to be enjoyable and immersive.  

 

Nice flying, by the way! 

Thanks! Indeed, sometimes, the Ace level AI never seems to lose energy. After a lot of very aggressive scissors, they can go vertical like a rocket, while you lose all your energy. Almost always, if you don't kill them in the first few turns, you're dead ...

  • 3 weeks later...
Posted

The stock AI F-5 is over-powered. If you look at the SFM LUA script the afterburner thrust is more than double what it should be. It gives the AI virtual rocket boosters and ability to accelerate in the vertical, which is why you see the crazy, unbelievable performance out of the AI.

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted
18 hours ago, Tiger-II said:

The stock AI F-5 is over-powered. If you look at the SFM LUA script the afterburner thrust is more than double what it should be. It gives the AI virtual rocket boosters and ability to accelerate in the vertical, which is why you see the crazy, unbelievable performance out of the AI.

:thumbup:

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...