ESA_Falke Posted January 6, 2021 Share Posted January 6, 2021 (edited) Good afternoon, happy new year everyone. I've been struggling with this problem for a few days. I have noticed that the lines on the ED super carrier have their own UV textures but then when I saw the 3d model in MV2 I saw that this geometry does not exist. Can anyone tell me how to do something like that? I work on a boat and I'm looking to have the least possible geometry but with a realistic result. I've looked for dozens of tutorials but they don't get the same effect. If anyone knows of a tutorial or a page where they can help me with this. some images to show what I mean: view: non-existent geometry: texture file: Edited January 6, 2021 by ESA_Falke Link to comment Share on other sites More sharing options...
freebirddz Posted January 6, 2021 Share Posted January 6, 2021 Hello, for decals Should be : 1 Link to comment Share on other sites More sharing options...
ESA_Falke Posted January 6, 2021 Author Share Posted January 6, 2021 Thank you for the answer, I will try. Link to comment Share on other sites More sharing options...
ESA_Falke Posted January 7, 2021 Author Share Posted January 7, 2021 I've been trying but it's not what I'm looking for. My question is: I have built the lines of the runway with geometry, I have done an unwrap and a render to texture, now I would like to apply those lines to the geometry of the runway directly. In short, create the decals with geometry. Cheers Link to comment Share on other sites More sharing options...
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