Yellonet Posted July 4, 2008 Posted July 4, 2008 http://www.mlmintl.com/medcal.html The 30x165 ammo on that page can be used for the 2A42 but my guess is that the Ka-50 uses ammo from some other manufacturer.. but perhaps the data for these rounds isn't that far off from what we'll have in the game? 1 i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Yellonet Posted July 5, 2008 Author Posted July 5, 2008 So, does anyone have any info on the ammo that will be available in the game? i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
RedTiger Posted July 7, 2008 Posted July 7, 2008 So, does anyone have any info on the ammo that will be available in the game? Shortly after the forum got started, there was a thread about the weapons carried by the Ka-50. I think it started with questions about rockets but eventually strayed into the "why can't it carry R-73 missiles" territory. You may want to check that thread, in addition to whatever anyone else provides.
GGTharos Posted July 7, 2008 Posted July 7, 2008 I don't understand what data you're looking for ... just dimensions etc? There is a difference in damage for different rounds, as well as probably different penetration values for specialty weapons etc; but my understanding of how this is all modeled in DCS is minimal, so all I can tell you is 'the size and purpose of the round is considered when computing damage'. :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Yellonet Posted July 7, 2008 Author Posted July 7, 2008 I don't understand what data you're looking for ... just dimensions etc? There is a difference in damage for different rounds, as well as probably different penetration values for specialty weapons etc; but my understanding of how this is all modeled in DCS is minimal, so all I can tell you is 'the size and purpose of the round is considered when computing damage'. :)Hehe... ok, yeah, I was after some data of explosive force, armor penetration, max range and such on the rounds that we'll be using in the game. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
GGTharos Posted July 7, 2008 Posted July 7, 2008 Wild guess, but IIRC, sources on such info are scarce, inaccaurate if they do exist at all. In general you have to determine these values on your own based on whatever materials you can find, but I could be wrong. Max range is a bit over 2km, if you enjoy the spray ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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