j0nx Posted February 9, 2021 Posted February 9, 2021 (edited) I just bought a quest 2 and there’s a noticeable decrease in performance with it compared to the rift s and not much improvement in quality. Better FOV, fitment and sweet spot but performance across the board is down 25% I would guess. And I’m using it with a 3090. These higher end headsets are borderline usable with DCS unless you lower the settings to medium which I am not prepared to do. Fs2020 runs great for me with all settings on high and ultra. I was surprised how badly it ran in DCS since DCS basically was the grandfather of vr support in a sim. These guys need to do better. Instead of throwing out module after module they should really be concentrating on replacing this old graphics engine first. They were cutting edge 5 years ago but now they are pulling up the rear. Edited February 9, 2021 by j0nx 1 ROTORCRAFT RULE GB Aorus Ultra Z390| 8700K @ 4.9GHz | 32 GB DDR4 3000 | MSI GTX 1080ti | Corsair 1000HX | Silverstone FT02-WRI | Nvidia 3D Vision Surround | Windows 10 Professional X64 Volair Sim Cockpit, Rift S, Saitek X-55 HOTAS, Saitek Pro Flight Rudder Pedals, Microsoft FF2, OE-XAM Bell 206 Collective, C-Tek anti-torque pedals UH-1, SA342, Mi-8, KA50, AV8B, P-51D, A-10C, L39, F86, Yak, NS-430, Nevada, Normandy, Persian Gulf
Fri13 Posted February 9, 2021 Posted February 9, 2021 18 minutes ago, j0nx said: I just bought a quest 2 and there’s a noticeable decrease in performance with it compared to the rift s and not much improvement in quality. Better FOV, fitment and sweet spot but performance across the board is down 25% I would guess. And I’m using it with a 3090. These higher end headsets are borderline usable with DCS unless you lower the settings to medium which I am not prepared to do. Fs2020 runs great for me with all settings on high and ultra. I was surprised how badly it ran in DCS since DCS basically was the grandfather of vr support in a sim. These guys need to do better. Instead of throwing out module after module they should really be concentrating on replacing this old graphics engine first. They were cutting edge 5 years ago but now they are pulling up the rear. They are working with new graphics engine, new AI, new terrain engine, new __________...... Their codebase has code that is over 25 years old, they can't just make a new thing as they otherwise lose compatibility with everything. Things needs to be replaced in good order and maintain backward compatibility and then work for the future. There is possibility that we see this year the Vulcan, that hopefully adds a multi-core support and as well takes so on more out of the GPU. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Brainfreeze Posted February 10, 2021 Posted February 10, 2021 Anyone has a sense of how much improvement can vulkan bring to the engine on multithreades cpu? (nowadays everyone has 10+cores it seems). Reading comments, people see it as the saviour/ holy graal that will double your frame rate ... guess nothing that dramatic but what can be reasonably aimed for? i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals
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